Archive for June, 2006

Books and books and books.

Tuesday, June 13th, 2006

If anyone feels like book-talk on anything I’m reading or feels like suggesting something that seems in line with what I’m reading, drop me a line!

 Currently Reading

Up Next

Completed

 

Bloby Rolls On…

Sunday, June 11th, 2006

Well Blobyrinth is still rolling… slowly as usual but gunning for completion.  Pretty much all that’s left is menus, map screen, and cutscenes.

A spooky haunted house

 

The minigames that’ll be included in the game’s in-game arcade (and playable on the website) will be (similar to) PacMan, Asteroids, Space Invaders, Frogger, and Spy Hunter.  Hopefully there’ll be some reasonable competition for high score in these classic remakes (free games = good). 

 In other news, I added midi support (for windows) to T2D, which was quite easy and fun.  If anyone knows a good cross-platform midi file player library let me know, because as it stands I’m going to have to redo that when I get to the Mac port.  Also, if anyone knows how to change the volume level with hardware midi (when using DirectSound) in a robust way that supports different hardware, let me know that too, because that part is confusing the bajeesus outta me.

Bloby’s almost done… I just gotta get back to work and do it.  GTD don’t fail me now!  Tune in next time (I’ll be blogging more often I swear)…

 -Tim