Archive for March, 2007

Blobyrinth… what the hell?

Wednesday, March 21st, 2007

So.

wait... what?

If you were at GDC, you may’ve run across one of these things in the form of a business card.  I was spamming pretty heavily, I’ll admit.  If you saw one of these, you may’ve also noticed that there is no contact info on the card… just that image with a Ghost Ship logo on the other side.  This was deliberate, if a bit silly.  In retrospect, I should have left off the Ghost Ship logo and just left it as an odd cartoon for folks to ponder… ah well… live and learn.

I left these (and others like ‘em) out there for people to be curious about.  Blobyrinth is shaping up to be a curious game, and the type of person who would google a name to find out what the hell this was about is our type of person.  It even gets sillier (word?) from there.  Santa Claus is involved, if you must know.

The development cycle of Blobyrinth has taught me a lot of things… and frankly it should have been completed months and months ago.  Now it is finally drawing to a close.  Those four of you who have watched since the days of the “Maze of Meatwads” screenshots will be happy to know that the game will be unveiled on www.ghostshipstudios.com in April.  Some time after that it will be available on www.garagegames.com, since the kindly folks over there have agreed to publish us, despite our silliness.  Is there a market for an arcade puzzler with a (seriously) bad Walken impersonation in cutscenes that make no bloody sense at all?  Is there?  We shall see.  If anything, it’ll be fun to watch once it’s out there floating on the internets.

Finishing touches… the time is almost here.  Then we get to see where the Ghost Ship sets sail for next…

 -Tim

GDC 2007 wrap.

Saturday, March 17th, 2007

Well another GDC has come and gone, and I for one had a fantastic time attending it.

My highlights:

  • Got to meet Peter Molyneux, who is pretty brilliant.

yay!

  • Got to meet Jenova Chen, who is also brilliant.
  • Got to meet Tom Hall, who is also also brilliant.
  • Spilled a bit of whiskey on the last of the above three.  He didn’t seem to mind.
  • Got to be a Conference Associate again, which was a good time.  I highly recommend it!
  • Roomed with people I didn’t know, which means I got to meet more people!  Tim, Shannon, and Dave — you guys rocked.

 

Some cool things that had little to do with GDC:

  • Ran into Frank Chu, possibly the coolest San Franciscan since Norton I.

behind closed doors

  • Visited the grave of Norton I, Emperor of the United States, and Protector of Mexico.

: (

 

I guess that about sums it up.  I’ll be posting again soon about Blobyrinth, and after that a completely new topic!  I’m starting up another website… for Mythology nerds. 

 Until then,

 -Tim