Blobyrinth is in “Beta” testing, which is most fun. I’m quickly narrowing down our system requirements for running the game to “The Computer That Blobyrinth was Developed on”. There are many bugs… some of which I introduced at the time of wrapping up the final beta release, so I’ve got to fix that up ASAP so I can get more useful feedback.
Plugging away, fixing things that are broken, and marching toward (eventual) release. Good times.
All kinds of many thanks are due to those playing the release and helping to sort out the bugs and system requirements.Â
-Tim