Archive for February, 2009

Well ok then. It’s 2009.

Sunday, February 8th, 2009

I’ve pretty much come to accept that it’s now 2009… that 2008 didn’t do much for me… and that I’ve let my blog die an atrophy-induced painful death.

Time for a lil’ year end post reviewing the various events that were witnessed during 2008. To start the year off, I lost my job. :(

This was followed, confusingly enough, by my temporary relocation to Osaka. Osaka looked something like this:

Yeah its always like this.  Every day.

Yeah it's always like this. Every day.

While I was in Osaka we managed to finish and ship Blobyrinth: Maze Island Quest:

Its Bloby Time!

It's Bloby Time!

Which was most interesting, if not entirely lucrative. We sold 10 copies by year end, putting Ghost Ship Studios, Inc. into the black for the first time ever (assuming no pay for the developers over the past 3 years).

We also reached out to the world of game portals in 2008, but haven’t really heard back from most of them. Bigfish and RealArcade responded with a polite decline due to the game not lining up with their target audiences, which is true and was expected.

Here’s to 2009!

-Tim