Into the Wild World of Beta

Blobyrinth is in “Beta” testing, which is most fun.  I’m quickly narrowing down our system requirements for running the game to “The Computer That Blobyrinth was Developed on”.  There are many bugs… some of which I introduced at the time of wrapping up the final beta release, so I’ve got to fix that up ASAP so I can get more useful feedback.

Plugging away, fixing things that are broken, and marching toward (eventual) release.  Good times.

All kinds of many thanks are due to those playing the release and helping to sort out the bugs and system requirements. 

-Tim

10 Responses to “Into the Wild World of Beta”

  1. GBGames says:

    OhManOhManOhMan!!!!

  2. Tim says:

    Wow… take it easy man… ;)

    Still waiting… zzz.

  3. Tim says:

    Well it looks like they had some technical difficulties getting the email to me… but the third time was the charm, and all systems are now go. Beta tonight or bust!

    -Tim

  4. moboid says:

    So…. now that you’ve got some downtime, how about making a gamma256 game? :)

    http://www.kokoromi.org/projects/gamma256

  5. Tim says:

    Hah… downtime.

    Just because my blog… and my game… haven’t been updated since June 12th doesn’t mean I have downtime!

    Sadly I’m doing more-than-full-time contract game development at the moment, and can’t do a Gamma256, can’t finish Blobyrinth, and can’t do much else besides. :(

  6. arex says:

    hehe :D

    Take your time on fixing bugs. ;)

  7. Tim says:

    Yup.

    Slow goin’. Blobby 2012!

    -T

  8. GBGames says:

    Hah, quit being so optimistic! B-P

    Seriously, though, good luck!

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